Free Public Speaking Course
How engaging storytellers speak
This course is useful for people who tell stories on Youtube, podcasts, conferences or at team meetings
How to speak in a visually descriptive and engaging way
Summary
Thomas Hendrick opened the public speaking course by emphasizing the importance of visually descriptive language and storytelling to engage an audience, drawing parallels to a comedian's laughter or a student's note-taking. He discussed how stories create lasting impact and shared the scientific concepts of aphantasia, hyperphantasia, and synesthesia, highlighting the "Say What You See" technique for using visually descriptive words. Thomas Hendrick also previewed future topics such as story structure, referencing Joseph Campbell's "monomyth" and Chris Vogler's work, and introduced a simplified "story circle" narrative framework using The Lion King as an example.
Details
Introduction to Storytelling and Visual Engagement Thomas Hendrick opened the course on public speaking, focusing on storytelling and the importance of visually descriptive language in engaging an audience. He explained that effective communication aims to elicit imagination and image generation in the audience, which helps maintain focus and engagement, likening it to an audience's laughter for a comedian or students' note-taking for an educator.
The Power of Storytelling for Lasting Impact Thomas Hendrick discussed how stories can create lasting messages, citing TED's evolution from "ideas worth spreading" to "ideas change everything," aiming for emotional effects and actionable ideas. He shared examples of how crafted stories led to widespread reach, like a medical student's TED Talk with over 300,000 views in three months, and how targeted storytelling helped Michael Malino gain attention from key investors on the main TED website. Thomas Hendrick also highlighted a personal example where their wife's impromptu talk inspired a mother and daughter to reconnect with lost family, demonstrating how stories can leave a literal impression on people.
The Science of Visual Storytelling: Aphantasia and Hyperphantasia Thomas Hendrick introduced the concepts of aphantasia (inability to generate mental images) and hyperphantasia (overactive image generation), demonstrating with an exercise involving imagining an apple. They explained that understanding this spectrum is crucial for communicators to engage the majority of their audience through visually descriptive language, emphasizing that everyone's brain processes imagery differently.
Synesthesia and Sensory Crossover Thomas Hendrick elaborated on synesthesia, a phenomenon where visual descriptions trigger other senses like hearing or touch. They noted that while it can be distracting, it enhances the potency of visual descriptions and the enjoyment of stories. The speaker stressed that incorporating visually descriptive language is essential for engaging the audience, as it prompts silent but powerful imagination, visible through facial expressions.
"Say What You See" Technique: Levels 1-3 Thomas Hendrick introduced the "Say What You See" technique, a public speaking method for using visually descriptive words instead of abstract ones. They outlined Level 1, which involves describing only what is literally visible in an image within a time limit, fostering a strong mind-mouth connection. They explained that Levels 2 and 3 progressively increase difficulty, moving from describing an image and then imagining its past or future (Level 2), to speaking descriptively entirely from memory without a prompt image (Level 3), which is analogous to pure storytelling without aids.
Adapting the "Say What You See" Technique to Different Images Thomas Hendrick noted that the difficulty of the "Say What You See" exercise can be adjusted by choosing different images. They illustrated how complex images offer many descriptive options, while simpler images demand more precise vocabulary and mental agility. The speaker also suggested various thematic prompts, from children's parties to marketing campaigns, to encourage imaginative storytelling.
Future Course Topics: Story Structure and Conflict Communication Thomas Hendrick concluded by previewing future episodes, mentioning Joseph Campbell and Chris Vogler as key figures in storytelling. They highlighted Campbell's "monomyth" concept, which posits a universal story structure that resonates deeply with audiences, citing its influence on George Lucas's creation of Star Wars. Thomas Hendrick also referenced Vogler's work as a storytelling consultant for Disney, attributing the lasting success of Renaissance-era Disney films to their narrative structures.
The Story Circle: A Simplified Narrative Framework Thomas Hendrick introduced a simplified "story circle" based on Campbell and Vogler's ideas, designed to create a purposeful trajectory for stories. They explained each stage using The Lion King as an example: "You" (ordinary person in ordinary world), "Must" (something changes the ordinary life), "Go" (crossing a threshold into a new world), "Struggle" (difficult adjustments in the new world), and "Lose" (a low point where the character becomes their worst self). Thomas Hendrick emphasized that ideas established early in the story, like Simba's desire to be king, become powerful resources when revisited in later stages, like "Lose".
Proactive Choices and Story Resolution Thomas Hendrick continued the story circle explanation, detailing "Return" (the character becomes proactive, re-engaging with earlier conflicts), "Arrive" (restoring natural order), and "Ascend" (reflecting on mistakes and building a better world). They highlighted that the final "Change" stage not only resolves the immediate story but also sets the stage for potential sequels, demonstrating how stacked ideas create a powerful narrative.
Visually Descriptive Language and Conflict as Hooking Devices Thomas Hendrick reiterated that visually descriptive language is a crucial "hooking mechanism" to keep audiences engaged throughout a story. They also previewed "conflict communication" as another vital hooking device to be discussed in Episode 2. This involves visually describing unresolved, clashing ideas, ensuring that if one hook fails, another keeps the audience invested until the story's conclusion and moral takeaway.