The THPS Standard
Raising the bar of Public Speaking Performance
Executive Summary
Most public speaking training fails because it’s success is not measured or measurable. The THPS Standard is a proven approach to measuring public speaking skills and success. The THPS Standard measures public speaking skills and success in 5 ways:
The Infinitely Complicated Game
The Audience-Centric Framework
The THPS Diagnostic
The THPS Coaching Plan
The THPS Glossary
I. Public Speaking is an Infinitely Complicated Game
Communication is an Infinitely Complicated Game because every sentence represents one choice from an astronomical list of permutations. With more move combinations than there are atoms in the universe, the human brain cannot "wing it" successfully.
To win, Game Theory necessitates the use of a Constraint-Based System to eliminate the infinite choices down to the productive choices. THPS Standard uses the Audience-Centric Framework as its Constraint-Based System. Much like a Chess Grandmaster or an AI, we use strategic constraints to filter out "bad moves," ensuring that every tactical choice pulls the audience toward a specific win condition.
II. Audience-Centric Framework
The THPS methodology relies on the Audience-Centric Framework, which forces all communication through a three-tier filter:
Outcomes
Reactions, and
Choices.
1. Outcomes (Win Conditions)
Before a single word is written, the speaker must define the "Win":
Decision Outcome
The specific "Yes" or "No" the audience is empowered to give.
Restatement Outcome
The ability of the audience to accurately repeat and advocate for your message.
Liking Outcome
The gain in sentiment and connection required for a sustainable relationship.
2. Audience Reactions (Measurables)
To achieve these outcomes, the speaker must detect and trigger specific audience reactions:
Agreement Reaction
The presentation anticipates and measures the extent the audience agrees with the information or disagrees with it. A lack of Agreement Reaction looks like the audience saying: “I don’t agree that is a problem.”
Value Reaction
The presentation anticipates and measures the extent the audience can fathom the extent of the significance of the information or not. A lack of Value Reaction looks like the audience saying: “I understand the problem, but it is not a problem worth solving.”
Trust Reaction
The presentation anticipates and measures the extent the audience can continue the information favorably or unfavorably. A lack of Trust Reaction looks like the audience saying: “I agree it is a huge problem, but it will probably resolve itself”.
Processing Fluency Reaction
The presentation anticipates or measures the cognitive strain in understanding the speaker’s content. A lack of Processing Fluency Reaction looks like the audience saying: “I didn’t really understand what you said, and I can’t explain it to anyone.”
Alertness Reaction
The presentation measures the extent the audience’s attention is on the speaker or on something else (like their phone). The presentation anticipates that the Audience’s Alertness will be lost unless the speaker keeps and maintains it. A lack of Alertness Reaction looks like the Audience preferring to look at their phone then at the speaker.
Imagination Reaction
The presentation anticipates and measures the extent Audiences can continue information visually. A lack of Imagination Reaction looks like Audiences saying: “I understand what you’re saying, but its too general or abstract that I can’t visualise it. Can you draw a picture or give me an example?”.
3. Choices (Consistent Inputs)
After the Infinitely Complicated Game has passed through the Outcome and Reaction filters, only few Choices are left for the Speaker to make.
These choices are further reduced an enriched by the ultimate THPS tool, the THPS Synthesis Bridge. THPS Synthesis Bridge is a way of choosing words that the audience has deeper understanding for.
For example: The has little to no understanding of a concept unfamiliar to them. But they have deep understanding of concepts familiar to them.
Therefore if the Speaker puts their content through the Familiar-Unfamiliar Comparable, it filters down choices even further. The Speaker uses what the audience already understands to explain a new concept efficiently.
Similarly, audiences can only have a deep understanding of the significance of a concept if they can understand what it is more significant than or less significant than. Therefore, if the speaker puts their content through a Small-Big Comparable or (Personal Tangible Intangible Triplicate), it narrows down the Choices even further. The speaker doesn’t give disjointed examples, but 2 or 3 examples that together form a pattern. Patterns are powerful and empower audiences to understand a spectrum of concepts, not just the 2 or 3 examples.
III. The THPS Diagnostic (measuring a speaker’s skills and inhibition)
Most public speaking training fails because it attempts to treat the symptoms rather than the source. When a speaker freezes, stutters, or loses their train of thought, they are experiencing Skill Inhibition triggered by the Sympathetic Adrenomedullary System or SAM System. This is a biological "lock" that suppresses existing expertise under pressure. Whereas speakers who have undergone THPS training have high Attentional Capacity to perform effortlessly and adapt to subtle audience cues.
The THPS Diagnostic functions as a clinical screen, identifying the specific neurological and biomechanical bottlenecks—such as high Cognitive Load or a low VVIQ (Visual Imagery) score—that prevent a speaker from accessing their skills when the Infinite Upside is on the line.
IV. THPS Coaching Plan
The transition from a nervous speaker to an elite performer follows the THPS Coaching Plan. We don’t just practice in front of a mirror. Our utilize Deliberate Practice mapped against four distinct phases of skill acquisition:
Learning Phase
Understanding the mechanics and win conditions of the game.
Early Self-Correction Phase
Utilizing external feedback (coaching/recording) to identify invisible errors.
Late Self-Correction Phase
Developing intrinsic feedback to repair mistakes in real-time.
Effortless (Autonomous) Phase
Performing with zero cognitive strain, where the "correct move" becomes the only natural choice.
V. The THPS Glossary
The THPS Glossary is always growing the THPS Glossary, because communication evolves over time and new patterns and best practices are always emerging. The THPS Glossary contains all the bricks that make up the "Information Architecture" of the THPS Standard.
Take the Personal Tangible Intangible (PTI Triplicate) ratio fro example. The ratio is derived from analyzing hundreds of successful edu-tainment presentations like TED Talks, Keynotes, and popular Science Communication Lectures by the Royal Institute. Those successful presentations tend to converge on a ratio of 60% Personal content, 30% Tangible content, and 10% Intangible content. This ratio prevents the common pitfall of being "Intangible-heavy," which causes audience to disconnect because unfamiliar content is too generic, abstract, and uninteresting.
Conclusion
Public speaking is not a performance to be survived; it is a system to be mastered. By moving from "Inspiration" to "Architecture," leaders can unlock the Infinite Upside of every conversation.
At the Training Hub for Public Speaking, we don’t teach you to "feel" confident. We teach you to be lethal.
Public speaking is not a performance to be survived; it is a system to be mastered. By moving from "Inspiration" to "Architecture," leaders can unlock the Infinite Upside of every conversation.
At the Training Hub for Public Speaking, we don’t teach you to "feel" confident. We teach you to be lethal.
The THPS Method Recap
Diagnosis over Tips: Stop practicing "delivery"; start screening for SAM System inhibition and cognitive bottlenecks.
The Infinite Game: Treat every presentation as a series of calculated moves designed to trigger specific Reactions (Agreement, Value, Trust).
The 60/30/10 Rule: Maintain the PTI Ratio—60% Personal, 30% Tangible, 10% Intangible—to ensure information is "saveable" in the audience’s brain.
Guided Discovery (Synthesis Bridge): Never hand over a conclusion. Use the Synthesis Bridge to let the audience "own" the idea.
High-fidelity Simulation: Use Say What You See (SWYS) to move from abstract "air" to high-fidelity visual descriptions to help audiences run the mental simulations that make your content a “guided tour”, not a boring lecture.
This concept is one of many core concepts under the THPS Glossary and THPS Standard for elite-level public speaking skills and training.